I couldn't hear it and just watching it made my fans go crasy (sick machine).
NEATO!
This is already out of flatland, and collision detection (with gravity calculations) is already available in consumer software.
But this is faster :)
Poser's dynamic cloth is an example of the low end of this type of thing available to consumers.
Put a dress on a figure, tell the program what parts of the dress to 'pin' in place, tell the program the characteristics of the cloth.
Set this up as the first frame of an animation. Go to the last frame (mabye frame 15 or so) and pose the figure (maybe walking, maybe dancing, leaping, sitting--whatever) and say go.
The program calculates how the cloth ends up draped.
Higher end 3D animation programs do stuff like this even better. And the fashion industry is using cloth simulation to show prospective buyers how certain styles made with specific fabrics will work in the real world before they even have to cut any cloth.
It's rumored that the free DAZ Studio will get dynamic cloth in the near future too. (Probably as a plug-in).
Most Poser clothing is 'conforming'. Add the figure to your scene, add the clothing, it covers the figure, then tell the clothing to 'conform' to the figure. That means when you pose the figure, the clothing automatically takes the same pose (not the same as dynamic)
Well, when I taught Poser, one of the first lesson's assigments I concocted was to have the students relate the weirdest, funniest, most maddening, or otherwise awkward thing that has happened to them so far with Poser.
(Poser's interface can be maddening and cussword-inducing so I thought this would be a good way to break the ice.)
The most often mentioned thing was:
1)Add the figure 2)Add the clothing 3)Notice the figure's feet aren't on the ground 4)Hit Ctrl-D for Drop To Ground
The result? The clothes fall off the figure.
:)
Reason: THe clothes were still the selected item, user didn't select the figure instead. AND the user had forgotten to conform the clothes (which makes them obey the figure instead of spurious CTRL-key sequences by the user.)
It always got a good laugh and the students quickly got over their fear of doing something wrong in the program.
Taking this out of flatland is going to be tricky. Nice demo, though. Could you tell what system it is running on?
ReplyDeletewow
ReplyDeleteCool! Who is this guy?
ReplyDeleteI couldn't hear it and just watching it made my fans go crasy (sick machine).
ReplyDeleteNEATO!
This is already out of flatland, and collision detection (with gravity calculations) is already available in consumer software.
But this is faster :)
Poser's dynamic cloth is an example of the low end of this type of thing available to consumers.
Put a dress on a figure, tell the program what parts of the dress to 'pin' in place, tell the program the characteristics of the cloth.
Set this up as the first frame of an animation. Go to the last frame (mabye frame 15 or so) and pose the figure (maybe walking, maybe dancing, leaping, sitting--whatever) and say go.
The program calculates how the cloth ends up draped.
Higher end 3D animation programs do stuff like this even better. And the fashion industry is using cloth simulation to show prospective buyers how certain styles made with specific fabrics will work in the real world before they even have to cut any cloth.
It's rumored that the free DAZ Studio will get dynamic cloth in the near future too. (Probably as a plug-in).
Knuck
ReplyDeletenevermind
Chicken!
Most Poser clothing is 'conforming'. Add the figure to your scene, add the clothing, it covers the figure, then tell the clothing to 'conform' to the figure. That means when you pose the figure, the clothing automatically takes the same pose (not the same as dynamic)
Well, when I taught Poser, one of the first lesson's assigments I concocted was to have the students relate the weirdest, funniest, most maddening, or otherwise awkward thing that has happened to them so far with Poser.
(Poser's interface can be maddening and cussword-inducing so I thought this would be a good way to break the ice.)
The most often mentioned thing was:
1)Add the figure
2)Add the clothing
3)Notice the figure's feet aren't on the ground
4)Hit Ctrl-D for Drop To Ground
The result? The clothes fall off the figure.
:)
Reason: THe clothes were still the selected item, user didn't select the figure instead. AND the user had forgotten to conform the clothes (which makes them obey the figure instead of spurious CTRL-key sequences by the user.)
It always got a good laugh and the students quickly got over their fear of doing something wrong in the program.
Sorry.
ReplyDeleteDon't mean to hijack thread.
got a direct link to the YouTube
ReplyDeletevideo,please?